If I talk to either of them before you get a chance, I'll let them know you're looking for them. We've seen them pop up in other projects before and no one took any offense. In that case, youre kinda stuck using shaders with borders or using overlays that have both borders and controls (not many like this, but there are a few). Its what the overlay system was originally designed for, actually, rather than cosmetics. They contain their own scaling and aspect ratio functionality, though. You need to go to settings > video > scaling and set the aspect ratio to match your monitor because the shaders can only draw to the games viewport. AFAIK, all of the shaders I've covered are licensed GPL or public domain, so no notice/permission is required. Yes, onscreen controls are implemented as overlays. Yes, there are border shaders that can do ambient light, blurring, moving effects, etc. Please give me credit if you use it on your channel. I'm sure neither will mind the lack of prior notice. This custom overlay was made by me to play N64 games on Retroarch. Hyllian also frequents the #ssnes and #retroarch channels on Freenode IRC. If you do have an account but don't get a response from cgwg right away, you might also try him over at Richard Bannister's forums where he's posted some MAME shader stuff. I think there's a delay or minimum number of posts or something before you get PM rights to prevent PM spam. If you don't have an account there, let me know and I can PM them for you. I know Hyllian visits there pretty regularly and cgwg shows up sometimes, as well. Probably the best/easiest way to get in touch with them is by sending a PM from byuu's forum. The Bezel Project was released for Windows You can now easily add Bezels Borders to your favorite Retro Games while running them in Mame or RetroArchTh. Wow, that's really great! I'm glad to see these shaders getting some wider adoption :D I wanted to put in a word of thanks here for showcasing these shaders, and also to ask if you could put me in touch directly with cgwg and Hyllian so I could give them my personal thanks (and my apologies for not notifying them ahead of time that Boxer includes their shaders.) There’s a writeup of the releases on my blog. This is particularly relevant because GOG.com have just released a slew of DOS games for the Mac, using a custom fork of Boxer 1.4pre which includes these shaders: so they can be seen in action right now. (1.4 isn't released yet, but can be built from source.) There's currently no UI for adding arbitrary shaders, but it comes with Hyllian's 5xBR shader and cgwg's crt-geom-interlaced shader (the latest versions I could get my hands on.) I've been following BSNES shader development for a while from your blog, and you may be interested to know that the upcoming Boxer 1.4 has adopted BSNES GLSL shader support. Hey there! I’m the developer of Boxer, a DOSBox fork for the Mac.
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